using System;

using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

namespace iDorm
{
	// Model
	// 
	// Container class for any directX rendering data for 3D objects
	public class Model
	{
		private Mesh mesh;
		private Material material;
		private Texture texture;

		private Device dev;
		
		
		public Model(Device dev, Mesh mesh, Material material, Texture texture)
		{
			this.dev = dev;
			this.mesh = mesh;
			this.material = material;
			this.texture = texture;
		}

		public void Render3D()
		{
		}
	}
}
 